This is an interesting game - I got a score of 19419 (though I'm not sure whether that's good, bad, or about average). That said, I did notice that I sometimes had to switch in/out of fullscreen to get the next bit of text to appear, and it seems as though "leaving the house" causes you to start over at the beginning of the previous day/challenge. That could be intentional, but given that the difficulty (on "Gamer" at least) is fairly trivial and the main interest is discovering the next bit of the story, I feel as though it would work better if you simply got an immediate do-over on the thing you failed.
Can you confirm on which device/browser you got the fullscreen issue?
Losing back to the previous day was intended, mainly because the VFX get really tough in the end, especially in the hardest mode, so I felt it a good idea to step down before trying it full power again. The decision comes in part from the fact that the intensity of the VFX has a share of random: a first step that would be too easy wouldn't allow the player to... gain the skills necessary to overcome the VFX in the higher levels... or so I thought at the time.
Also, it adds to the boredom/frustration, which is the central theme of the game. If I were true to the spirit of the game, I would have made a game over busted or infected on each fail, but I was seriously concerned noone would endure it to the end! ^^'
Each fail gets a point penalty. Aside from that, the score isn't really meaningful. But it gets red when you're setting a new highscore, and I love that feeling! lol
The game evolved a lot during development, there was no initial plan, and I probably took a lot of bad decisions along the way! But it was fun and kept me busy during confinement. ;) Cheers
The browser is Firefox, the device is a desktop I built from parts so I can't exactly offer a model number (but desktop rather than mobile, anyway - I hope that helps).
The step back a level definitely makes sense for the game - I mostly mentioned it just because I'd also run into the problem that necessitated switching in and out of fullscreen. I might actually come back and try for a highscore, or on a higher difficulty!
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This is an interesting game - I got a score of 19419 (though I'm not sure whether that's good, bad, or about average). That said, I did notice that I sometimes had to switch in/out of fullscreen to get the next bit of text to appear, and it seems as though "leaving the house" causes you to start over at the beginning of the previous day/challenge. That could be intentional, but given that the difficulty (on "Gamer" at least) is fairly trivial and the main interest is discovering the next bit of the story, I feel as though it would work better if you simply got an immediate do-over on the thing you failed.
Thanks for the feedback!
Can you confirm on which device/browser you got the fullscreen issue?
Losing back to the previous day was intended, mainly because the VFX get really tough in the end, especially in the hardest mode, so I felt it a good idea to step down before trying it full power again. The decision comes in part from the fact that the intensity of the VFX has a share of random: a first step that would be too easy wouldn't allow the player to... gain the skills necessary to overcome the VFX in the higher levels... or so I thought at the time.
Also, it adds to the boredom/frustration, which is the central theme of the game. If I were true to the spirit of the game, I would have made a game over busted or infected on each fail, but I was seriously concerned noone would endure it to the end! ^^'
Each fail gets a point penalty. Aside from that, the score isn't really meaningful. But it gets red when you're setting a new highscore, and I love that feeling! lol
The game evolved a lot during development, there was no initial plan, and I probably took a lot of bad decisions along the way! But it was fun and kept me busy during confinement. ;)
Cheers
The browser is Firefox, the device is a desktop I built from parts so I can't exactly offer a model number (but desktop rather than mobile, anyway - I hope that helps).
The step back a level definitely makes sense for the game - I mostly mentioned it just because I'd also run into the problem that necessitated switching in and out of fullscreen. I might actually come back and try for a highscore, or on a higher difficulty!